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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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games
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sokoban-.tar
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sokoban-src.tar
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sokoban
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sokoban.h
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1992-05-15
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3KB
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105 lines
/***********************************************************************
You may wish to alter the following directory paths
***********************************************************************/
/**/
/* SCREENPATH: the name of the directioy where the screen file are held */
/**/
#define SCREENPATH "/usr/games/sokob"
/**/
/* SAVEPATH: the name of the path where save files are held */
/* Attention: Be sure that there are no other files with */
/* the name <username>.sav */
/**/
#define SAVEPATH "/usr/games/sokob"
/**/
/* LOCKPATH: temporary file which is created to ensure that no users */
/* work with the scorefile at the same time */
/**/
#define LOCKFILE "/usr/tmp/sok.tmp"
/**/
/* SCOREFILE: the full pathname of the score file */
/**/
#define SCOREFILE "/usr/games/sokob/highscore"
/**/
/* MAXUSERNAME: defines the maximum length of a system's user name */
/**/
#define MAXUSERNAME 10
/**/
/* MAXSCOREENTRIES: defines the maximum numner of entries in the scoretable */
/**/
#define MAXSCOREENTRIES 50
/**/
/* SUPERUSER: defines the name of the game superuser */
/**/
#define SUPERUSER "root"
/**/
/* PASSWORD: defines the password necessary for creating a new score file */
/**/
#define PASSWORD "listen"
/**/
/* OBJECT: this typedef is used for internal and external representation */
/* of objects */
/**/
typedef struct {
char obj_intern; /* internal representation of the object */
char obj_display1; /* first display char for the object */
char obj_display2; /* second display char for the object */
short invers; /* if set to 1 the object will be shown invers */
} OBJECT;
/**/
/* You can now alter the definitions below.
/* Attention: Do not alter `obj_intern'. This would cause an error */
/* when reading the screenfiles */
/**/
static OBJECT
player = { '@', '*', '*', 0 },
playerstore = { '+', '*', '*', 1 },
store = { '.', '.', '.', 0 },
packet = { '$', '[', ']', 0 },
save = { '*', '<', '>', 1 },
ground = { ' ', ' ', ' ', 0 },
wall = { '#', '#', '#', 1 };
/*************************************************************************
********************** DO NOT CHANGE BELOW THIS LINE *********************
*************************************************************************/
#define MAXROW 20
#define MAXCOL 40
typedef struct {
short x, y;
} POS;
#define E_FOPENSCREEN 1
#define E_PLAYPOS1 2
#define E_ILLCHAR 3
#define E_PLAYPOS2 4
#define E_TOMUCHROWS 5
#define E_TOMUCHCOLS 6
#define E_ENDGAME 7
#define E_NOUSER 9
#define E_FOPENSAVE 10
#define E_WRITESAVE 11
#define E_STATSAVE 12
#define E_READSAVE 13
#define E_ALTERSAVE 14
#define E_SAVED 15
#define E_TOMUCHSE 16
#define E_FOPENSCORE 17
#define E_READSCORE 18
#define E_WRITESCORE 19
#define E_USAGE 20
#define E_ILLPASSWORD 21
#define E_LEVELTOOHIGH 22
#define E_NOSUPER 23
#define E_NOSAVEFILE 24